About the author
Charles de Rousiers
Charles de Rousiers is a software engineer within the Frostbite engine team at Electronic Arts. He works lighting, material, & post-processes, and help to move the engine onto physically based rendering principles. He has obtained his PhD in Compute Science at INRIA in 2011, after studying realistic rendering of complex materials.
Charles de Rousiers
Post by Charles de Rousiers