Diede Apers

Diede is a rendering engineer in the Image Quality team at Frostbite. He graduated in 2016 from Breda University of Applied Sciences with a Master in Game Technology. Prior to that he did an internship at Larian Studios while studying Digital Arts and Entertainment at Howest University of Applied Sciences.
Avatar photo

Posts by Diede Apers

Simulation / Modeling / Design

Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite

Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien... 5 MIN READ