Grigory Odegov

Grigoriy Odegov is a Developer Technology engineer at Nvidia who specializes in game engine graphics for mobile platforms and PC. Worked on various internal projects with Unreal Engine 4.
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Posts by Grigory Odegov

Simulation / Modeling / Design

Implementing NVIDIA Highlights Plugin for Unreal Engine 4

NVIDIA Highlights (or just Highlights) is a feature of NVIDIA Shadowplay that allows players to capture in-game moments automatically based on in-game events.... 15 MIN READ