Matthew Rusch

Matt Rusch works at NVIDIA as a developer technology engineer, where he focuses on the Vulkan ecosystem. Previously he worked in the games industry on core engine technology and graphics for multiple titles.
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Posts by Matthew Rusch

Content Creation / Rendering

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that... 10 MIN READ
Simulation / Modeling / Design

Tips and Tricks: Vulkan Dos and Don'ts

The increased performance potential of modern graphics APIs is coupled with a dramatically increased level of developer responsibility. Optimal use of Vulkan is... 10 MIN READ