About the author
Petrik Clarberg
Petrik Clarberg is a Senior Research Scientist at NVIDIA where he pushes the boundaries of real-time rendering with new SW/HW. His research interests include physically-based rendering, shading, and rasterization/ray tracing based algorithms. He has nearly 15 years of experience in graphics research, having worked at Intel and co-founded a startup before joining NVIDIA 2 years ago. Petrik has a Ph.D. in Computer Science from Lund University.
Petrik Clarberg
Post by Petrik Clarberg