Sebastien Hillaire

 Sebastien Hillaire is a rendering engineer within the Frostbite engine team at Electronic Arts. You can find him pushing visual quality and performance in many areas, such as physically based shading, volumetric simulation and rendering, visual effects or post processing, to name a few. He obtained his PhD in Computer Science from the French National Institute of Applied Science in 2010, during which he focused on using gaze tracking to visually enhance the virtual reality user experience.
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Posts by Sebastien Hillaire

Simulation / Modeling / Design

Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite

Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien... 5 MIN READ