Simon Schirm

Simon Schirm is the project lead for the NVIDIA PhysX and Flex SDKs. He worked for NVIDIA since 2008 as a senior software engineer with main focus on the PhysX particle feature targeting PCs and consoles. Prior to joining NVIDIA he lead the effort to port the PhysX particle feature to the AGEIA physics co-processor.
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Posts by Simon Schirm

Simulation / Modeling / Design

Video Tutorial: Flex for Unity Plugin

NVIDIA FleX, a particle based simulation tool for real-time visual effects, has just made its debut as a plugin on the Unity Asset Store. FleX for Unity solves... 2 MIN READ