Ingo Esser

Ingo Esser is a principal developer technology engineer in the Professional Solutions Group at NVIDIA, where he works to help independent software vendors (ISVs) with rendering, especially for virtual reality and multiple GPUs. These ISVs mostly work in the automotive and the oil & gas domains, where either rendering complex surfaces or visualizing large datasets is an issue. Ingo has a diploma in computer science from the Computer Graphics Group at RWTH Aachen University, Germany.
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Posts by Ingo Esser

AR / VR

Record, Edit, and Rewind in Virtual Reality with NVIDIA VR Capture and Replay

Developers and early access users can now accurately capture and replay VR sessions for performance testing, scene troubleshooting, and more with NVIDIA Virtual... 5 MIN READ
AR / VR

NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED

We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the... 9 MIN READ
Head-Mounted Display
AR / VR

VR SLI: Accelerating OpenGL Virtual Reality with Multi-GPU Rendering

High-performance stereo head-mounted display (HMD) rendering is a fundamental component of the virtual reality ecosystem. HMD rendering requires substantial... 6 MIN READ