Coming Next Week: In the Trenches Reports from GTC

The GPU Technology Conference starts next week in San Jose, California, featuring hundreds of hours of sessions, tutorials and keynotes. To help you stay current, we’ve invited a group of talented guest bloggers to provide reports from “in the trenches.”

Each day next week, check this spot to read our guests’ posts on some of the key sessions at GTC, including my CUDA 5 and Beyond talk on Tuesday, May 15.


About Mark Harris

Mark is Chief Technologist for GPU Computing Software at NVIDIA. Mark has fifteen years of experience developing software for GPUs, ranging from graphics and games, to physically-based simulation, to parallel algorithms and high-performance computing. Mark has been using GPUs for general-purpose computing since before they even supported floating point arithmetic. While a Ph.D. student at UNC he recognized this nascent trend and coined a name for it: GPGPU (General-Purpose computing on Graphics Processing Units), and started to provide a forum for those working in the field to share and discuss their work. Follow @harrism on Twitter